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  • bradburng17

Editing

STOPS:

S - SFX

T - transition

O - order of narrative

P - pace

S - screen time

Cut

- a simple change from one shot to another shot

Good for:

- keeping pace/drama going of a scene

- allowing the editor to cut to another angle to show the audience something else

- cut something out of shot without making it obvious

Shot reverse shot

- when an editor cuts back and forth from one person to another, whilst they are interacting/talking

Good for:

- showing conversations and interactions

- show two people are separate and different somehow

Eyeline match

- when an editor shows us what a character is seeing

Good for:

- making clear what/who a character is looking at

- puts us in the character's shoes, engaging

Graphic match

- cutting from one shot, to another one that looks visually similar

Good for:

- show some kind of link/similarity between different situations

Action match

- cutting from a shot with some kind of movement in, to another shot of that action from a different angle, making it look like a smooth movement

Jump cut

- cutting a piece of a shot out and not using anything to cover the edit. Looks noticeably jumpy.

Good for:

- making something seem amateur

Cross cutting/parallel editing

- cutting from one scene in one location, to another scene in another location

Good for:

- looks like the scenes are happening at the same time

Cutaway

- when an editor adds in a short shot of something relevant to break up a longer shot or scene

Good for:

- covering cuts in a longer shot

Dissolve

- when two shots blend together for a moment whilst transitioning

Good for:

- seems like time had passed

- making two shots seemed linked

Fade in

- when a solid color slowly charges into a shot. the solid color choice might connote different things

Good for:

- time has passed

- seem like it is ending

Wipe

- when a shot appears to be 'wiped' or 'pushed' off the screen or onto the screen. Often using different shapes etc

Good for:

- seems fun/comic

Superimposition

- when a shot or other element e.g., graphics is placed on top of another shot so you can see both on screen together

Good for:

- add extra information

Long take - slow paced editing

- when an editor leaves a shot on screen for a long time without cutting away to something else

Good for:

- slow paced, seem relaxed

- make scene/audience feel uncomfortable

Short take - fast paced editing

- when an editor leaves a shot/shots on screen

Good for:

- fast paced, seem exciting

Slow motion

- shot/scene slowed down

Good for:

- dramatic

- draws audience attention

Split screen

- when two/more shots/scenes play on the screen at the same time but in separate sections of the screen



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