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Sound

Updated: Oct 31, 2022

Diegetic sound

- sound which originates inside the world of the character e.g., that they can/could hear

Good for:

- understanding what the character can hear and immersing the audience into the scene

- adds to the sense of realism

Non-diegetic sound

- sound which originates outside of the scene, and which the characters can/could not hear

Good for:

- adding ambience and setting the tone

- adding extra information just for the audience

Dialogue

- the words characters actually say

Good for:

- telling us what the character is like, how they behave etc

- shows the relationship between characters through the way they talk to each other

Asynchronous sound

- sound that is not synched up to the visuals or can be sound that is from an unrelated scene

Good for:

- taking away some realism from the scene

- adding a theme of meaning to a scene using sound by highlighting the contrast between what the audience is hearing and seeing

Contrapuntal sound

- when the non-diegetic sound on a shot doesn't seem to have the same atmospheric tone as the visuals. E.g., light-hearted music on the top of the scene of a massacre

Good for:

- highlighting the atmosphere of the visuals e.g., making it scarier etc

- adding hidden meaning to a scene

- making suffering seem odd or bizarre

Sound effects

- sounds that often don't get picked up by cameras, but are added in anyway by a Foley artist e.g., footsteps, squeaking doors, kettle boiling etc

Good for:

- adding realism to scene and making it seem natural

- making the audience feel as though they are in the scene

- adding tension

Sound motif

- a sound that seems to reoccur regularly, particularly to indicate the presence of a particular character, setting or situation

Good for:

- foreshadowing - helps to prepare the audience and build

- depending on the music, it can encourage the audience to feel a certain way about a scene or character

Ambient sound

- sound which naturally occurs in a location

Good for:

- adding a sense of realism

- setting the scene for the audience

- making the audience feel like they're in the scene

Silence

- pauses/gaps in diegetic and non-diegetic sound

Good for:

- drawing the audience's attention to something

- showing that someone has nothing to say, does not want to say anything

- adds tension

MCDOVED:

M - music

C - contrapuntal/parallel

D - diegetic/non-diegetic

O - on screen/offscreen

V - voiceover

E - emotion

D - dialogue

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