FAM:
F - framing/shot sizes
A - angles
M - movement
Close up shot
- shows facial expressions/emotions
- making someone seem important/dominant
Long shot
- shows body language
- allows us to see a person in relation to their surroundings
Medium shot
- shows facial expressions/emotions and body language
Two shot
- shows relationship between people
Establishing shot
- making the setting clear e.g., place, time, weather etc
Low angle
- dramatic
- makes people look large, tall, dominant, powerful etc
High angle
- making someone seem vulnerable, weak, small, innocent
- positions the audience to feel sympathy
Straight angle/eye level shot
- helping the audience to relate to that person
- positions the audience to feel empathy
Canted angle
- making people or situations seem disorientated chaotic, drink, drugged, dizzy etc
Tracking shot
- used when the character is moving
- show more than one thing in a scene, or how different things are arranged or related
- showing someone's journey
Handheld shot
- action, drama, fast paced scenes, urgently puts the audience in the scene
Shallow focus
- making someone seem important
- drawing the audience's attention to something
Deep focus
- shows surroundings
- representing everyone as important
Pull focus
- changes where the audience is looking, draws our attention to something else that is important
Bird eye view shot
- seeing something in its larger surroundings
- making something look small or insignificant
Zoom in/out
- zoom in - focuses our attention on someone
- zoom out - to show the bigger picture
Trombone shot
- dramatic reactions/major events
Pan left/right
- show where something or someone is going, to show something just out of shot etc
Tilt up/down
- shows the whole of an object or person, a bit at a time
- making it seem like someone/the audience is 'looking' at something e.g., objectification
Crane up/down
- seeming dramatic
- drawing attention to someone's relation
Angles
- eye level
- dutch
- low angle
- high angle
- over the shoulder
Shot size
- close up
- medium shot
- long shot
- single/two/three shot
- point of view
Motion
- 360 degree
- zoom
- pan/tilt
- dolly/crane
- random/handheld
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